🧠 NEURAL VOXELS v4
Infinite world, friendly transformer ally
The terrain is generated chunk-by-chunk by the terrain transformer, and a second transformer
powers an allied companion that follows, bridges, and clears obstacles. Because apparently
one neural network ruling the landscape was not enough.
WASD move • SPACE jump • SHIFT sprint • MMB pick block
LMB break (hold) • RMB place • E inventory • 1-9 hotbar
K save • L load • R regenerate • F regroup ally • ESC release mouse
🧠 Terrain + Ally Transformers
Terrain input: sin/cos pos_encode(x,z) → R48
3× Transformer blocks, 8 world signals
Infinite chunk synthesis around player
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Ally brain: compact transformer policy
Inputs: relative target, local terrain, motion
Outputs: forward, strafe, turn, jump, place, dig
Terrain params: ~?K
Terrain epochs: 0/280
Terrain loss: --
Ally loss: --
Dirty chunks: 0
Terrain at player: --
Ally outputs: --